"use strict";
cc._RF.push(module, 'f1b8d+wzhlIgYNkMiJt17IQ', 'EnemyManager');
// script/game/EnemyManager.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var Constants_1 = require("../libs/Constants");
var GameData_1 = require("../libs/GameData");
var HelperMgr_1 = require("../libs/HelperMgr");
var GameManager_1 = require("./GameManager");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var EnemyManager = /** @class */ (function (_super) {
    __extends(EnemyManager, _super);
    function EnemyManager() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.enemyList = new Array();
        _this.curIndexI = 0;
        _this.curIndexJ = 0;
        return _this;
    }
    EnemyManager.prototype.start = function () {
        var _this = this;
        if (GameData_1.default.instance.gameModel) {
            this.curIndexI = 0;
            this.curIndexJ = 0;
            this.creteEnemyNormal();
            this.schedule(function () {
                _this.creteEnemyNormal();
            }, 1);
        }
        else {
            this.creteEnemyCrazy();
        }
    };
    //正常模式
    EnemyManager.prototype.creteEnemyNormal = function () {
        if (GameManager_1.default.instace.gameIsStart && !GameManager_1.default.instace.gameIsOver) {
            for (var i = this.curIndexI; i < Constants_1.default.StageInfo[GameData_1.default.instance.gameStage - 1].enemys.length; i++) {
                for (var j = this.curIndexJ; j < Constants_1.default.StageInfo[GameData_1.default.instance.gameStage - 1].enemys[i].num; j++) {
                    if (this.node.childrenCount < 10) {
                        var prefab = cc.instantiate(this.enemyList[Constants_1.default.StageInfo[GameData_1.default.instance.gameStage - 1].enemys[i].enemyType]);
                        prefab.setParent(this.node);
                        prefab.setPosition(HelperMgr_1.default.randAtoB(0, cc.winSize.width), HelperMgr_1.default.randAtoB(0, 300));
                    }
                    else {
                        this.curIndexI = i;
                        this.curIndexJ = j;
                        break;
                    }
                }
            }
        }
    };
    EnemyManager.prototype.creteEnemyCrazy = function () {
        if (GameManager_1.default.instace.gameIsStart && !GameManager_1.default.instace.gameIsOver) {
            for (var i = 0; i < Constants_1.default.StageInfo[GameData_1.default.instance.gameStage - 1].enemys.length; i++) {
                for (var j = 0; j < Constants_1.default.StageInfo[GameData_1.default.instance.gameStage - 1].enemys[i].num; j++) {
                    var prefab = cc.instantiate(this.enemyList[Constants_1.default.StageInfo[GameData_1.default.instance.gameStage - 1].enemys[i].enemyType]);
                    prefab.setParent(this.node);
                    prefab.setPosition(HelperMgr_1.default.randAtoB(0, cc.winSize.width), HelperMgr_1.default.randAtoB(0, 300));
                }
            }
        }
    };
    __decorate([
        property(Array(cc.Prefab))
    ], EnemyManager.prototype, "enemyList", void 0);
    EnemyManager = __decorate([
        ccclass
    ], EnemyManager);
    return EnemyManager;
}(cc.Component));
exports.default = EnemyManager;

cc._RF.pop();